Solution: Wah-gyu Stakes

Answer: MEDIUMRARITY
Written by Kevin Lin & Shuxin Zhan
Art: Melissa Yuan

This puzzle was themed around the multiplayer browser RPG Kingdom of Loathing.

Each mini-puzzle was one of the 6 classes from Kingdom of Loathing and gave a solution that was a made-up move for the new "puzzle hunter" class.


Seal Clubber

The rebuses correspond with animals that are skills from the seal clubber. Index # of clubs into the skills.
NumberRebus ExplanationRebus SolutionSkillIndex #Letter
1ORC+AORCAIRE3E
2POTTER-POTTERAUDACITY8Y
3RAIN+DEERREINDEERRAGE4E
4SOCK-SAUKSCOWL3O
5elon MUSK+OXMUSKOXFORTITUDE1F
6W+EASELWEASELTHIRST1T
7WOOL+V+DURENE-DWOLVERINEWRATH5H
8PEN+G+WINPENGUINPRECISION3E
9MOO+SSMOOSEMUSK1M
10BELL+OOGABELUGABUOYANCY5A
11S+NO+L+SHEPARD-SHSNOWLEOPARDSEETHING8G
12mrs. PUFF+FINPUFFINPRIDE5E
This gives the answer EYEOFTHEMAGE.

Turtle Tamer

The 7 images are the 7 aspects from the ultimate legendary epic special attack of Turtle Tamers, Turtle of Seven Tails. This gives you the letters associated with each segment of the 7-segment display (and for the NYTimes Spelling Bee layout).
Then the answers to the clues can be spelled out using NYTimes Spelling Bee rules, and on the 7-segment display they will make letters.
ClueClue Answer7-Segment DisplayLetter formed
TriflingMERE
C
Film unitREEL
L
When I may see youLATER
U
PrimateLEMUR
E
This puzzle pt. 1TURTLE
G
A data structureTREE
U
NecklaceAMULET
A
It may be dankMEME
R
This puzzle pt. 2TAMER
D
This gives the answer, CLUEGUARD.

Pastamancer

The pastamancer clues all have answers containing "Ben" which is the name of all Vermincellis. In the word search, these answers are all here with "Ben" replaced with a letter.
ClueAnswer
BackerBENEFACTOR
DeterminedHELLBENT
German luxury carMERCEDESBENZ
HarmlessBENIGN
Like a spongeABSORBENT
London landmarkBIGBEN
Allergy medicine brandBENADRYL
OfficeholderINCUMBENT
Small car accidentFENDERBENDER
StandardBENCHMARK
Wood workers' tableWORKBENCH
Reading the replaced letters (highlighted in yellow) in order in the grid yields MINDBENDING.

Sauceror

Solving these Tapas and looking at the letters left over will give a sauce and a number. Associating these sauces with ranks for the Sauceror and using the number to index into the title (using the part without the sauce) will give a letter, altogether spelling out the answer. The other cells in each Tapas puzzle spelled out some variant on "red herring" by stating a shade of red and a fish, indicating that you should not focus on those.
ALFREDO FIVE SAGE TWO
CILANTRO TWO CORIANDER ONE
PARSLEY SIX BAYLEAF THREE
TARRAGON SEVEN MARINARA ONE
SESAME SEVEN THYME TWO
ALLSPICE FOUR ROSEMARY FIVE
SpiceTitleIndexLetter
ALFREDOARCHMAGE5M
CILANTROSEER2E
PARSLEYENCHANTER6N
TARRAGONTHAUMATURGE7T
SESAMESOOTHSAYER7A
ALLSPICEACOLYTE4L
SAGESAGE2A
CORIANDERCONJURER1C
BAYLEAFBRUJO3U
MARINARAMAGE1M
THYMEWIZARD2I
ROSEMARYDIVINER5N
This gives the answer MENTALACUMIN.

Disco Bandit

Filling out the dropquotes gives clue phrases that resolve to fictional alcohols in KoL. These are references to real-life alcohols, and filling those in and using the enumerations, we get the answer SEARCHINGSTARE.
THISWITHA
COCKTAILO
NIONMAKES
AGIBSON
CALCUTTA EMERALD ⇒
BOMBAYSAPPHIRE
1216414
PUTABOTTL
EOFRUMIN
NASHCROSB
YSSTILL
LIEUTENANT FREEMAN ⇒
CAPTAINMORGAN
311798
PREMIUMBOT
TLEOFBOOZ
EINATEQU
ILASUNSET
JORGES INSONTE ⇒
JOSECUERVO
105213

Accordion Thief

Identifying the stolen accordions using the clues, we use 20% of the selling cost as indexes into the original owners of the accordions to get letters.

DescriptionAccordionOwnerCost/5Letter
This one appears to strongly dislike conflict.peace accordionWARHIPPYSPACECADET10P
This one appears to not follow rules by Greek mathematicians.non-Euclidean non-accordionCUBISTBULL8U
This one appears to be a non-manual muse.autocalliopeSTEAMPUNKGIANT8N
This one appears to be covered in bat excrement.guancertinaPERPENDICULARBAT3R
This one appears to be related to a song by The Who.mama's squeezeboxWERECOUGAR2E
This one appears to be small and charged.accord ionHELLION4L
This one appears to originate from Louisiana.cajun accordionLIVELYCAJUNACCORDIONIST2I
This one appears to wake people up.alarm accordionALERTMARIACHI10A
This one appears to store many important documents inside.accordion fileKNOBGOBLINACCOUNTANT4B
This one appears to phase through physical objects.ghost accordionSKELETALSOMMELIER8L
This one appears to focus on 1880s French music.Bal-musette accordionDEPRESSINGFRENCHACCORDIONIST2E
This one appears to be played by very short people and a small version of a small version of a small thing.pygmy concertinetteDRUNKPYGMY9M
This one appears to be in the male range and is fairly deep.baritone accordionBAR2A
This one appears to focus on the number 5.pentatonic accordionNINJASNOWMANCHOPSTICKS6S
This one appears to be skeletal and popular in Argentina.bone bandoneonTOOTHYSKLELTON5H
This gives the answer PUNRELIABLEMASH.

Final Answer

Inputting each move name will give a response with your damage, the monster’s damage, and a number of ouch sounds. Sorting by the number of ouch sounds and using the damages to index into the move names gives the final answer MEDIUM RARITY.
# of owsClassMoveYour damageYour damage letterMonster damageMonster
damage letter
1Accordion ThiefPUNRELIABLEMASH12M4R
2Disco BanditSEARCHINGSTARE14E3A
3Turtle TamerCLUEGUARD9D8R
4PastamancerMINDBENDING2I9I
5SaucerorMENTALACUMIN9U4T
6Seal ClubberEYEOFTHEMAGE9M2Y

Author’s Notes

The theme of this puzzle was conceived starting with the desired answer of MEDIUMRARITY. This answer lended itself well to a theme about steak (rarities of meat), which in turn led to Kingdom of Loathing (KoL), a game that interestingly uses meat as currency. (This is apparently to parody/highlight the strange phenomenon where enemies in video games always drop currency, even when it makes no sense for them to carry currency.)

We ended up deciding on the format of this puzzle as mini-puzzles as it is a round 1 puzzle, and mini-puzzles tend to be more approachable and easier to find areas to make progress on. Even if solvers got stuck on one or two of the mini-puzzles, having enough of them solved would be enough to progress and eventually solve the puzzle. It also let us showcase a bunch of common puzzling techniques and structures. (This was before round 3 was created, so sorry if it felt like there were a lot of mini-puzzle puzzles!)

Originally, we worked from the wordplay and intended the title of the puzzle to be "High Steaks/High Stakes," and so the puzzle's parts were planned around the activities in KoL's Casino. The original mini-puzzles of the first iteration, however, were weakly themed and difficult, largely because theming around a very niche part of a somewhat niche game didn't give much material to work with. We eventually shifted the theming to a more central part of the game, the 6 classes, and ended up scrapping the original puzzles over iterations. The resulting mini-puzzles stuck much closer to the central theme and were more approachable, usually by just having 1 or 2 small "aha"s in each mini-puzzle. This unfortunately led to some great puzzle ideas being shelved, like a poker logic puzzle and a pirate coin dilemma puzzle - but maybe they'll come back some day.

To tie the mini-puzzles together, we decided to theme around fighting a puzzle monster using thematically silly puzzle moves for a "Puzzle Hunter" class. This gave some context to the theming of mini-puzzles around character classes (each class would help out the puzzle hunter by teaching them a move to use) and also gave us an opportunity to have our artists make some beautifully thematic stick-figure art.

This puzzle ended up definitely being a bit longer than some of the other round 1 puzzles, but solve-times showed it was reasonably in line. Ideally teams could solve without needing to solve all the mini-puzzles (ideally 4-5 would be enough to extract, 3 for clever guessers). The hardest puzzle of the set was definitely Turtle Tamer, which had a seven-segment display for extraction, which threw some teams off, and Accordion Thief, whose "20% of sales" made for some difficulty in finding appropriate indices.

As a final side note, the move input dialogue box (mini-puzzle checker) was a good source of early action and funny inputs throughout the hunt and provided some great entertainment.