Chef Kawasaki is trying out some new formulas. What is he making?

The Input and Output options for each section are meant to implement the corresponding code segment and are merely for the convenience of the solver. Any differences between the code shown and the behavior of the Input and Output options are not relevant to the puzzle.

Essentials (4-5 4) ```
public int Upper(int i, int c, int p, int m) {
int result = 0;
int[,] array = new int[2,2];
array[0, 0] = i;
array[0, 1] = c;
array[1, 0] = p;
array[1, 1] = m;
result += array[0, 0] * array[1, 1] + array[1, 0] * array[0, 1];
result *= array.Rank;
if (result % 2 == 1) {
result += 1;
} else {
result -= 1;
}
return result;
}
```

```
public int Lower(int i, int c, int p, int m) {
int result = 0;
var numbers = new List
```();
numbers.Add(i);
numbers.Add(c);
numbers.Add(p);
numbers.Add(m - 1);
foreach (int num in numbers) {
result = result * num + num;
}
return result - 1;
}

Practical Programming (8-5 6 8) ```
int Upper(int i, int c, int p, int m) {
int result = 0;
std::map<int, int> map;
map[i] = (c + p + m);
map[c] = (i + p + m);
map[p] = (i + c + m);
map[m] = (i + c + p);
for (const auto& [key, value] : map) {
result += key * value;
}
result += 4;
return result;
}
```

```
int Lower(int i, int c, int p, int m) {
int result = 0;
std::vector<int> commands = {i, c, p, m};
for (int command : commands) {
if (command == 0) {
result = result * result;
} else if (command == 1 || command == 3) {
result = result + 6;
} else if (command == 2) {
result = result / 2;
} else if (command == 4) {
result = result + 6;
} else {
result = result - 5;
}
}
return result;
}
```

Inside Out (8 5) ```
(defn Upper [i c p m]
(* (inc (+ (identity i) c p)) (inc (+ c (identity m)))))
```

```
(defn Lower [i c p m]
(def num1 (reduce + ((juxt max min) i c p m)))
(def num2 (+ i c p m m))
(* num1 num2))
```

Introducing (5'1 6 6) ```
func Upper(i int, c int, p int, m int) int {
tensDigit := strconv.Itoa(i + c)
onesDigit := strconv.Itoa(p + m)
result, _ := strconv.Atoi(tensDigit + onesDigit)
return result
}
```

```
func Lower(i int, c int, p int, m int) int {
tensDigit := strconv.Itoa(i + m)
onesDigit := strconv.Itoa(i + c + p)
result, _ := strconv.Atoi(tensDigit + onesDigit)
return result
}
```

Data Objects (5) ```
public int Upper(int i, int c, int p, int m) {
HashMap<Integer, Integer> map = new HashMap<>();
map.put(i, c);
map.put(c, p);
map.put(p, m);
map.put(m, i);
int result = 0;
for (int key : map.keySet()) {
result += (key / map.get(key)) + (key % map.get(key));
}
return result + 2;
}
```

```
public int Lower(int i, int c, int p, int m) {
int result = 0;
ArrayList<Integer> list = new ArrayList<>();
list.add(i);
list.add(c);
list.add(p);
list.add(m);
list.add(list.get(0) + list.get(1));
list.add(list.get(2) + list.get(3));
list.add(list.get(4) + list.get(5));
for (int number : list) {
result += number;
}
return result + 14;
}
```

Supercharged Graphics (5 5) ```
function Upper(i, c, p, m) {
var result = 0;
result += 1 + 2 * p;
result *= m;
result += 1 + i + c;
return result;
}
```

```
function Lower(i, c, p, m) {
var result = 0;
result += i**i - c**c;
result += p * m;
result -= p / m;
return result;
}
```

Pocket Reference (6 3) ```
- (int) Upper: (int) i : (int) c : (int) p : (int) m {
int product = i * c * p;
NSNumber *result = [NSNumber numberWithInt:product];
return [result intValue] + m / 2;
}
```

```
- (int) Lower: (int) i : (int) c : (int) p : (int) m {
NSNumber *num1 = [NSNumber numberWithInt:(p + m / 2)];
NSNumber *num2 = [NSNumber numberWithInt:(i + c)];
int result = 2 * [num1 intValue] * [num2 intValue] - 2;
return result;
}
```

In a Nutshell (7 5) ```
sub Upper {
$i = $_[0];
$c = $_[1];
$p = $_[2];
$m = $_[3];
return $i * $c + 3 * $p + 2 * $m;
}
```

```
sub Lower {
$i = $_[0];
$c = $_[1];
$p = $_[2];
$m = $_[3];
return $i ** $m + $c ** $p + $i + 3 * $c + $m;
}
```

Standard Library (7 5) ```
def Upper (i, c, p, m):
result = 0
nums = divmod(17 + c * p, 2)
result += nums[0]
result *= (i * nums[1])
result += m
return result
```

```
def Lower (i, c, p, m):
result = 0
num1 = complex(i, 5 * c)
num2 = complex(10 * p, 15 * m)
result += int((num1 * num2).imag)
if result % 2 == 1:
result += 1
return result
```

Parallel (6) ```
Upper <- function(i, c, p, m) {
list1 <- seq(c, p, 1)
list2 <- rep(i + 1, 2*m)
result <- sum(list1) + sum(list2)
return (result - 1)
}
```

```
Lower <- function(i, c, p, m) {
result <- 100 * i + 10 * m + p
result <- (result %/% m) + qbinom(1, c, 0.25) - 1
return (result)
}
```

My Troubleshooting (7 6) ```
CREATE FUNCTION Upper(
@i INT,
@c INT,
@p INT,
@m INT
)
RETURNS INT
AS
BEGIN
DECLARE @result INT;
SET @result = 2*@i + 3*@c + 4*@p;
SET @result = @result * @m;
RETURN @result;
END;
```

```
CREATE FUNCTION Lower(
@i INT,
@c INT,
@p INT,
@m INT
)
RETURNS INT
AS
BEGIN
DECLARE @result INT;
SET @result = ABS(POW(@c, @i) - POW(@i, @c)) * (@p + @m) * 4 + 2 * @c;
IF (@result >= 50)
SET @result = @result - 8;
RETURN @result;
END;
```

Learning Script (5 4) ```
Function Upper(i, c, p, m)
Upper = i * p + c ^ m - Sgn(i)
End Function
```

```
Function Lower(i, c, p, m)
Lower = (10 * (i + c) + 2 * Sqr(p)) * ((m + 1) \ 2)
End Function
```